#---------------------------------------
# English Language Voice Dictionary
#---------------------------------------

# template - [ID tag],[2D/3D],[wavefile],[0/1 (high_quality 3d sound)], [0/1 (streamed sound)]

#-------------------------------------------------------------------------------------------
# FRONTEND
# original
NAME_ENTRY_1,2D,"name_entry_1.snd",0,1,1037
NAME_ENTRY_2,2D,"name_entry_2.snd",0,1,1398
NAME_ENTRY_3,2D,"name_entry_3.snd",0,1,1398

INTER_ACT_1,2D,"hc_extra_11.snd",0,1,3823
INTER_ACT_2,2D,"hc_extra_12.snd",0,1,6730
INTER_ACT_3,2D,"hc_extra_13.snd",0,1,6122


#-------------------------------------------------------------------------------------------
# HAUNTER COUNCIL EXTRA SPEECH

SND_HC_EXTRA_01,2D,"hc_extra_1.snd",0,1,2484
SND_HC_EXTRA_02,2D,"hc_extra_2.snd",0,1,2460
SND_HC_EXTRA_03,2D,"hc_extra_3.snd",0,1,2523
SND_HC_EXTRA_04,2D,"hc_extra_4.snd",0,1,2450
SND_HC_EXTRA_05,2D,"hc_extra_5.snd",0,1,2494
SND_HC_EXTRA_06,2D,"hc_extra_6.snd",0,1,1856
SND_HC_EXTRA_07,2D,"hc_extra_7.snd",0,1,4093
SND_HC_EXTRA_08,2D,"hc_extra_8.snd",0,1,5060
SND_HC_EXTRA_09,2D,"hc_extra_9.snd",0,1,3946
SND_HC_EXTRA_10,2D,"hc_extra_10.snd",0,1,3896
# SND_HC_EXTRA_11,2D,"hc_extra_11.snd",0,1,5034
# SND_HC_EXTRA_12,2D,"hc_extra_12.snd",0,1,8054
# SND_HC_EXTRA_13,2D,"hc_extra_13.snd",0,1,5619



#-------------------------------------------------------------------------------------------
# STOCK HAUNTERS

BOO_DISPEL,2D,"sp_boo_1.snd",0,1,1382
BOO_BANISH,2D,"sp_boo_1.snd",0,1,1382

CLATTERCLAWS_DISPEL,2D,"sp_clatterclaws_1.snd",0,1,2377
CLATTERCLAWS_BANISH,2D,"sp_clatterclaws_2.snd",0,1,1304

# (SB) These appear to be missing!
#COGJAMMER_DISPEL,2D,"sp_cogjammer_6.snd",0,1,2460
#COGJAMMER_BANISH,2D,"sp_cogjammer_5.snd",0,1,1569

GHASTLY_DISPEL,2D,"sp_ghastly_1.snd",0,1,2423
GHASTLY_BANISH,2D,"sp_ghastly_2.snd",0,1,2180

SHIVERS_DISPEL,2D,"sp_shivers_1.snd",0,1,3970
SHIVERS_BANISH,2D,"sp_shivers_2.snd",0,1,2606

STONEWALL_DISPEL,2D,"sp_stonewall_1.snd",0,1,3049
STONEWALL_BANISH,2D,"sp_stonewall_2.snd",0,1,3710

WHIRLWEIRD_DISPEL,2D,"sp_whirlweird_1.snd",0,1,1629
WHIRLWEIRD_BANISH,2D,"sp_whirlweird_2.snd",0,1,2270

#-------------------------------------------------------------------------------------------
# HAUNTING101

HAUNTING101_SCENARIO_INTRO_1,2D,"hc_h101_1.snd",0,1,25355
HAUNTING101_SCENARIO_INTRO_2,2D,"hc_h101_2.snd",0,1,3963


WEATHERWITCH_WINDOW_1,2D,"sp_weatherwitch_1.snd",0,1,20222
WEATHERWITCH_WINDOW_2,2D,"sp_weatherwitch_2.snd",0,1,6269
WEATHERWITCH_LAYTOREST,2D,"sp_weatherwitch_3.snd",0,1,5323
WEATHERWITCH_DISPEL,2D,"sp_weatherwitch_4.snd",0,1,1559
WEATHERWITCH_BANISH,2D,"sp_weatherwitch_5.snd",0,1,3471



#-------------------------------------------------------------------------------------------
# TUTORIAL COMPONENTS (HAUNTING101)
TUTORIAL_0_1,2D,"./tutorial/tut_0_1.snd",0,1,7051
TUTORIAL_0_2,2D,"./tutorial/tut_0_2.snd",0,1,5828
TUTORIAL_0_4,2D,"./tutorial/tut_0_4.snd",0,1,4518
TUTORIAL_0_11,2D,"./tutorial/tut_0_11.snd",0,1,3794
TUTORIAL_0_12,2D,"./tutorial/tut_0_12.snd",0,1,2930
TUTORIAL_0_13,2D,"./tutorial/tut_0_13.snd",0,1,5796
TUTORIAL_0_14,2D,"./tutorial/tut_0_14.snd",0,1,4449
TUTORIAL_0_21,2D,"./tutorial/tut_0_21.snd",0,1,4215
TUTORIAL_0_22,2D,"./tutorial/tut_0_22.snd",0,1,5125
TUTORIAL_0_23,2D,"./tutorial/tut_0_23.snd",0,1,5073
TUTORIAL_0_24,2D,"./tutorial/tut_0_24.snd",0,1,3317
TUTORIAL_0_25,2D,"./tutorial/tut_0_25.snd",0,1,5620
TUTORIAL_0_26,2D,"./tutorial/tut_0_26.snd",0,1,3746
TUTORIAL_0_101,2D,"./tutorial/tut_0_101.snd",0,1,3863
TUTORIAL_0_102,2D,"./tutorial/tut_0_102.snd",0,1,7446
TUTORIAL_0_103,2D,"./tutorial/tut_0_103.snd",0,1,6166
TUTORIAL_0_111,2D,"./tutorial/tut_0_111.snd",0,1,6478
TUTORIAL_0_112,2D,"./tutorial/tut_0_112.snd",0,1,6797
TUTORIAL_0_121,2D,"./tutorial/tut_0_121.snd",0,1,5737
TUTORIAL_1_1,2D,"./tutorial/tut_1_1.snd",0,1,3707
TUTORIAL_1_3,2D,"./tutorial/tut_1_3.snd",0,1,5230
TUTORIAL_1_4,2D,"./tutorial/tut_1_4.snd",0,1,7448
TUTORIAL_1_5,2D,"./tutorial/tut_1_5.snd",0,1,6790
TUTORIAL_3_1,2D,"./tutorial/tut_3_1.snd",0,1,4421
TUTORIAL_3_2,2D,"./tutorial/tut_3_2.snd",0,1,3122
TUTORIAL_3_3,2D,"./tutorial/tut_3_3.snd",0,1,4580
TUTORIAL_3_4,2D,"./tutorial/tut_3_4.snd",0,1,1373
TUTORIAL_4_1,2D,"./tutorial/tut_4_1.snd",0,1,4245
TUTORIAL_4_2,2D,"./tutorial/tut_4_2.snd",0,1,5620
TUTORIAL_4_3,2D,"./tutorial/tut_4_3.snd",0,1,3716
TUTORIAL_4_4,2D,"./tutorial/tut_4_4.snd",0,1,403
TUTORIAL_4_5,2D,"./tutorial/tut_4_5.snd",0,1,7376
TUTORIAL_4_6,2D,"./tutorial/tut_4_6.snd",0,1,9327
TUTORIAL_4_7,2D,"./tutorial/tut_4_7.snd",0,1,6657
TUTORIAL_5_1,2D,"./tutorial/tut_5_1.snd",0,1,3668
TUTORIAL_5_2,2D,"./tutorial/tut_5_2.snd",0,1,6120
TUTORIAL_5_3,2D,"./tutorial/tut_5_3.snd",0,1,5112
TUTORIAL_6_1,2D,"./tutorial/tut_6_1.snd",0,1,4644
TUTORIAL_6_2,2D,"./tutorial/tut_6_2.snd",0,1,957
TUTORIAL_6_3,2D,"./tutorial/tut_6_3.snd",0,1,9132
TUTORIAL_6_4,2D,"./tutorial/tut_6_4.snd",0,1,10617
TUTORIAL_6_5,2D,"./tutorial/tut_6_5.snd",0,1,663
TUTORIAL_7_1,2D,"./tutorial/tut_7_1.snd",0,1,3574
TUTORIAL_7_2,2D,"./tutorial/tut_7_2.snd",0,1,4015
TUTORIAL_7_3,2D,"./tutorial/tut_7_3.snd",0,1,7788
TUTORIAL_7_4,2D,"./tutorial/tut_7_4.snd",0,1,4876
TUTORIAL_8_1,2D,"./tutorial/tut_8_1.snd",0,1,5935
TUTORIAL_8_2,2D,"./tutorial/tut_8_2.snd",0,1,4721
TUTORIAL_8_3,2D,"./tutorial/tut_8_3.snd",0,1,5271
TUTORIAL_8_6,2D,"./tutorial/tut_8_6.snd",0,1,5019
TUTORIAL_8_7,2D,"./tutorial/tut_8_7.snd",0,1,4986
TUTORIAL_10_1,2D,"./tutorial/tut_10_1.snd",0,1,5162
TUTORIAL_10_2,2D,"./tutorial/tut_10_2.snd",0,1,3530
TUTORIAL_10_3,2D,"./tutorial/tut_10_3.snd",0,1,2250
TUTORIAL_11_1,2D,"./tutorial/tut_11_1.snd",0,1,3905
TUTORIAL_12_1,2D,"./tutorial/tut_12_1.snd",0,1,4545
TUTORIAL_13_1,2D,"./tutorial/tut_13_1.snd",0,1,4037
TUTORIAL_14_1,2D,"./tutorial/tut_14_1.snd",0,1,4434
TUTORIAL_21_1,2D,"./tutorial/tut_21_1.snd",0,1,3309
TUTORIAL_21_2,2D,"./tutorial/tut_21_2.snd",0,1,8095
TUTORIAL_21_3,2D,"./tutorial/tut_21_3.snd",0,1,2714
TUTORIAL_21_4,2D,"./tutorial/tut_21_4.snd",0,1,2098
TUTORIAL_21_5,2D,"./tutorial/tut_21_5.snd",0,1,2326
TUTORIAL_23_1,2D,"./tutorial/tut_23_1.snd",0,1,2303
TUTORIAL_24_1,2D,"./tutorial/tut_24_1.snd",0,1,5108
TUTORIAL_24_3,2D,"./tutorial/tut_24_3.snd",0,1,5783
TUTORIAL_24_4,2D,"./tutorial/tut_24_4.snd",0,1,10231
TUTORIAL_26_1,2D,"./tutorial/tut_26_1.snd",0,1,6169
TUTORIAL_26_2,2D,"./tutorial/tut_26_2.snd",0,1,6903
TUTORIAL_26_3,2D,"./tutorial/tut_26_3.snd",0,1,4857
TUTORIAL_27_6,2D,"./tutorial/tut_27_6.snd",0,1,8701
TUTORIAL_29_1,2D,"./tutorial/tut_29_1.snd",0,1,10108
TUTORIAL_30_1,2D,"./tutorial/tut_30_1.snd",0,1,3443
TUTORIAL_30_2,2D,"./tutorial/tut_30_2.snd",0,1,3900
TUTORIAL_32_11,2D,"./tutorial/tut_32_11.snd",0,1,7115
TUTORIAL_32_1,2D,"./tutorial/tut_32_1.snd",0,1,4597
TUTORIAL_32_2,2D,"./tutorial/tut_32_2.snd",0,1,4014
TUTORIAL_32_3,2D,"./tutorial/tut_32_3.snd",0,1,3717
TUTORIAL_32_4,2D,"./tutorial/tut_32_4.snd",0,1,4128
TUTORIAL_32_5,2D,"./tutorial/tut_32_5.snd",0,1,6288
TUTORIAL_32_6,2D,"./tutorial/tut_32_6.snd",0,1,3157
TUTORIAL_32_7,2D,"./tutorial/tut_32_7.snd",0,1,4493
TUTORIAL_32_8,2D,"./tutorial/tut_32_8.snd",0,1,4561
TUTORIAL_32_9,2D,"./tutorial/tut_32_9.snd",0,1,4971
TUTORIAL_33_1,2D,"./tutorial/tut_33_1.snd",0,1,3607
TUTORIAL_33_2,2D,"./tutorial/tut_33_2.snd",0,1,3484
TUTORIAL_33_3,2D,"./tutorial/tut_33_3.snd",0,1,3960
TUTORIAL_33_4,2D,"./tutorial/tut_33_4.snd",0,1,2532
TUTORIAL_33_5,2D,"./tutorial/tut_33_5.snd",0,1,2627
TUTORIAL_33_6,2D,"./tutorial/tut_33_6.snd",0,1,4607
TUTORIAL_34_1,2D,"./tutorial/tut_34_1.snd",0,1,2837
TUTORIAL_35_1,2D,"./tutorial/tut_35_1.snd",0,1,2970
TUTORIAL_35_2,2D,"./tutorial/tut_35_2.snd",0,1,4093
TUTORIAL_35_3,2D,"./tutorial/tut_35_3.snd",0,1,6016
TUTORIAL_35_4,2D,"./tutorial/tut_35_4.snd",0,1,9005
TUTORIAL_36_1,2D,"./tutorial/tut_36_1.snd",0,1,6835
TUTORIAL_36_2,2D,"./tutorial/tut_36_2.snd",0,1,7310
TUTORIAL_37_1,2D,"./tutorial/tut_37_1.snd",0,1,1846
TUTORIAL_37_2,2D,"./tutorial/tut_37_2.snd",0,1,4740
TUTORIAL_37_3,2D,"./tutorial/tut_37_3.snd",0,1,6492
TUTORIAL_37_4,2D,"./tutorial/tut_37_4.snd",0,1,5273
TUTORIAL_37_5,2D,"./tutorial/tut_37_5.snd",0,1,4950
TUTORIAL_37_6,2D,"./tutorial/tut_37_6.snd",0,1,4588
TUTORIAL_39_1,2D,"./tutorial/tut_39_1.snd",0,1,3179
TUTORIAL_39_2,2D,"./tutorial/tut_39_2.snd",0,1,6016
TUTORIAL_39_3,2D,"./tutorial/tut_39_3.snd",0,1,10622
TUTORIAL_40_1,2D,"./tutorial/tut_40_1.snd",0,1,3617
TUTORIAL_40_2,2D,"./tutorial/tut_40_2.snd",0,1,7595
TUTORIAL_40_3,2D,"./tutorial/tut_40_3.snd",0,1,7215
TUTORIAL_40_4,2D,"./tutorial/tut_40_4.snd",0,1,3084
TUTORIAL_40_5,2D,"./tutorial/tut_40_5.snd",0,1,3864
TUTORIAL_41_1,2D,"./tutorial/tut_41_1.snd",0,1,1105
TUTORIAL_41_2,2D,"./tutorial/tut_41_2.snd",0,1,4251
TUTORIAL_42_1,2D,"./tutorial/tut_42_1.snd",0,1,1148
TUTORIAL_42_2,2D,"./tutorial/tut_42_2.snd",0,1,5782
TUTORIAL_42_3,2D,"./tutorial/tut_42_3.snd",0,1,2104
TUTORIAL_42_4,2D,"./tutorial/tut_42_4.snd",0,1,999
TUTORIAL_42_5,2D,"./tutorial/tut_42_5.snd",0,1,5123
TUTORIAL_42_6,2D,"./tutorial/tut_42_6.snd",0,1,3082
TUTORIAL_42_7,2D,"./tutorial/tut_42_7.snd",0,1,6356
TUTORIAL_43_0,2D,"./tutorial/tut_43_0.snd",0,1,3167
TUTORIAL_43_10,2D,"./tutorial/tut_43_10.snd",0,1,2052
TUTORIAL_43_1,2D,"./tutorial/tut_43_1.snd",0,1,6101
TUTORIAL_43_2,2D,"./tutorial/tut_43_2.snd",0,1,6250
TUTORIAL_43_3,2D,"./tutorial/tut_43_3.snd",0,1,6909
TUTORIAL_44_1,2D,"./tutorial/tut_44_1.snd",0,1,2117
TUTORIAL_44_2,2D,"./tutorial/tut_44_2.snd",0,1,3793
TUTORIAL_44_3,2D,"./tutorial/tut_44_3.snd",0,1,6101
TUTORIAL_45_1,2D,"./tutorial/tut_45_1.snd",0,1,2381
TUTORIAL_45_2,2D,"./tutorial/tut_45_2.snd",0,1,4209
TUTORIAL_45_3,2D,"./tutorial/tut_45_3.snd",0,1,3826
TUTORIAL_45_4,2D,"./tutorial/tut_45_4.snd",0,1,5676
TUTORIAL_45_5,2D,"./tutorial/tut_45_5.snd",0,1,3082
TUTORIAL_45_6,2D,"./tutorial/tut_45_6.snd",0,1,5803
TUTORIAL_1000_1,2D,"./tutorial/tut_1000_1.snd",0,1,3592
TUTORIAL_1000_2,2D,"./tutorial/tut_1000_2.snd",0,1,1233
TUTORIAL_1001_1,2D,"./tutorial/tut_1001_1.snd",0,1,2448
TUTORIAL_1002_1,2D,"./tutorial/tut_1002_1.snd",0,1,1561
TUTORIAL_1002_2,2D,"./tutorial/tut_1002_2.snd",0,1,2720
TUTORIAL_1003_1,2D,"./tutorial/tut_1003_1.snd",0,1,777
TUTORIAL_1003_2,2D,"./tutorial/tut_1003_2.snd",0,1,3141
TUTORIAL_1003_3,2D,"./tutorial/tut_1003_3.snd",0,1,4760
TUTORIAL_1003_4,2D,"./tutorial/tut_1003_4.snd",0,1,4458
TUTORIAL_1003_5,2D,"./tutorial/tut_1003_5.snd",0,1,1047
TUTORIAL_1003_6,2D,"./tutorial/tut_1003_6.snd",0,1,4603
TUTORIAL_1003_7,2D,"./tutorial/tut_1003_7.snd",0,1,2554
TUTORIAL_1004_1,2D,"./tutorial/tut_1004_1.snd",0,1,2048
TUTORIAL_1005_1,2D,"./tutorial/tut_1005_1.snd",0,1,6287
TUTORIAL_1005_2,2D,"./tutorial/tut_1005_2.snd",0,1,5490
TUTORIAL_1005_3,2D,"./tutorial/tut_1005_3.snd",0,1,3452
TUTORIAL_1005_4,2D,"./tutorial/tut_1005_4.snd",0,1,6660
TUTORIAL_1005_5,2D,"./tutorial/tut_1005_5.snd",0,1,6214
TUTORIAL_1006_1,2D,"./tutorial/tut_1006_1.snd",0,1,2446
TUTORIAL_1006_2,2D,"./tutorial/tut_1006_2.snd",0,1,1490
TUTORIAL_1007_1,2D,"./tutorial/tut_1007_1.snd",0,1,1740
TUTORIAL_1008_1,2D,"./tutorial/tut_1008_1.snd",0,1,4274
TUTORIAL_1008_2,2D,"./tutorial/tut_1008_2.snd",0,1,2896
TUTORIAL_1009_1,2D,"./tutorial/tut_1009_1.snd",0,1,3486
TUTORIAL_1009_2,2D,"./tutorial/tut_1009_2.snd",0,1,7592
TUTORIAL_1010_1,2D,"./tutorial/tut_1010_1.snd",0,1,4369
TUTORIAL_1010_2,2D,"./tutorial/tut_1010_2.snd",0,1,9476
TUTORIAL_1010_3,2D,"./tutorial/tut_1010_3.snd",0,1,6415
TUTORIAL_1010_4,2D,"./tutorial/tut_1010_4.snd",0,1,4077
TUTORIAL_1011_1,2D,"./tutorial/tut_1011_1.snd",0,1,1659
TUTORIAL_1011_2,2D,"./tutorial/tut_1011_2.snd",0,1,9476
TUTORIAL_1012_1,2D,"./tutorial/tut_1012_1.snd",0,1,3405
TUTORIAL_1012_2,2D,"./tutorial/tut_1012_2.snd",0,1,3290
TUTORIAL_1012_3,2D,"./tutorial/tut_1012_3.snd",0,1,6804
TUTORIAL_1013_1,2D,"./tutorial/tut_1013_1.snd",0,1,6029
TUTORIAL_1013_2,2D,"./tutorial/tut_1013_2.snd",0,1,3149
TUTORIAL_1013_3,2D,"./tutorial/tut_1013_3.snd",0,1,4949
TUTORIAL_1013_4,2D,"./tutorial/tut_1013_4.snd",0,1,5075
TUTORIAL_1013_5,2D,"./tutorial/tut_1013_5.snd",0,1,5188
TUTORIAL_1013_6,2D,"./tutorial/tut_1013_6.snd",0,1,5117
TUTORIAL_1013_7,2D,"./tutorial/tut_1013_7.snd",0,1,4878
TUTORIAL_1013_8,2D,"./tutorial/tut_1013_8.snd",0,1,2615
TUTORIAL_1014_1,2D,"./tutorial/tut_1014_1.snd",0,1,3750
TUTORIAL_1015_1,2D,"./tutorial/tut_1015_1.snd",0,1,5978
TUTORIAL_1015_3,2D,"./tutorial/tut_1015_3.snd",0,1,4427
TUTORIAL_1016_1,2D,"./tutorial/tut_1016_1.snd",0,1,4342
TUTORIAL_1016_2,2D,"./tutorial/tut_1016_2.snd",0,1,4173
TUTORIAL_1017_1,2D,"./tutorial/tut_1017_1.snd",0,1,5724
TUTORIAL_1017_2,2D,"./tutorial/tut_1017_2.snd",0,1,7444
TUTORIAL_1017_3,2D,"./tutorial/tut_1017_3.snd",0,1,7537
TUTORIAL_1018_1,2D,"./tutorial/tut_1018_1.snd",0,1,4971
TUTORIAL_1018_2,2D,"./tutorial/tut_1018_2.snd",0,1,3274
TUTORIAL_1018_3,2D,"./tutorial/tut_1018_3.snd",0,1,5180
TUTORIAL_1018_4,2D,"./tutorial/tut_1018_4.snd",0,1,7055
TUTORIAL_1019_1,2D,"./tutorial/tut_1019_1.snd",0,1,5894
TUTORIAL_1020_1,2D,"./tutorial/tut_1020_1.snd",0,1,4763
TUTORIAL_1021_1,2D,"./tutorial/tut_1021_1.snd",0,1,8336
TUTORIAL_1021_2,2D,"./tutorial/tut_1021_2.snd",0,1,8764
TUTORIAL_1022_1,2D,"./tutorial/tut_1022_1.snd",0,1,3441
TUTORIAL_1022_2,2D,"./tutorial/tut_1022_2.snd",0,1,2526
TUTORIAL_1023_1,2D,"./tutorial/tut_1023_1.snd",0,1,3245
TUTORIAL_1024_1,2D,"./tutorial/tut_1024_1.snd",0,1,4596
TUTORIAL_1024_3,2D,"./tutorial/tut_1024_3.snd",0,1,6817
TUTORIAL_1025_1,2D,"./tutorial/tut_1025_1.snd",0,1,1219
TUTORIAL_1025_2,2D,"./tutorial/tut_1025_2.snd",0,1,1960
TUTORIAL_1025_3,2D,"./tutorial/tut_1025_3.snd",0,1,1786
TUTORIAL_1025_4,2D,"./tutorial/tut_1025_4.snd",0,1,3833
TUTORIAL_1025_5,2D,"./tutorial/tut_1025_5.snd",0,1,4552
TUTORIAL_1025_6,2D,"./tutorial/tut_1025_6.snd",0,1,7122
TUTORIAL_1025_7,2D,"./tutorial/tut_1025_7.snd",0,1,7853
TUTORIAL_1025_8,2D,"./tutorial/tut_1025_8.snd",0,1,2875
TUTORIAL_1025_9,2D,"./tutorial/tut_1025_9.snd",0,1,7754
TUTORIAL_1025_10,2D,"./tutorial/tut_1025_10.snd",0,1,6182
TUTORIAL_1025_11,2D,"./tutorial/tut_1025_11.snd",0,1,6207
TUTORIAL_1025_12,2D,"./tutorial/tut_1025_12.snd",0,1,5510
TUTORIAL_1025_13,2D,"./tutorial/tut_1025_13.snd",0,1,1982
TUTORIAL_1025_14,2D,"./tutorial/tut_1025_14.snd",0,1,2112
TUTORIAL_1025_15,2D,"./tutorial/tut_1025_15.snd",0,1,3049
TUTORIAL_1025_16,2D,"./tutorial/tut_1025_16.snd",0,1,3223
TUTORIAL_1202_1,2D,"./tutorial/tut_1202_1.snd",0,1,3550
TUTORIAL_1204_1,2D,"./tutorial/tut_1204_1.snd",0,1,3659
TUTORIAL_1026_3,2D,"./tutorial/tut_1026_3.snd",0,1,5401
TUTORIAL_1027_1,2D,"./tutorial/tut_1027_1.snd",0,1,2091
TUTORIAL_1027_2,2D,"./tutorial/tut_1027_2.snd",0,1,3550
TUTORIAL_1033_1,2D,"./tutorial/tut_1033_1.snd",0,1,5031


#-------------------------------------------------------------------------------------------
# WEIRDSEANCE

WEIRDSEANCE_SCENARIO_INTRO_1,2D,"hc_ws_1.snd",0,1,47227
WEIRDSEANCE_SCENARIO_INTRO_2,2D,"hc_ws_2.snd",0,1,3250

LUCKY_WINDOW_1,2D,"sp_lucky_1.snd",0,1,20923
LUCKY_WINDOW_2,2D,"sp_lucky_2.snd",0,1,6299
LUCKY_LAYTOREST,2D,"sp_lucky_3.snd",0,1,9197
LUCKY_DISPEL,2D,"sp_lucky_4.snd",0,1,2411
LUCKY_BANISH,2D,"sp_lucky_5.snd",0,1,1874

TERROREYES_WINDOW_1,2D,"sp_terroreyes_1.snd",0,1,20757
TERROREYES_WINDOW_2,2D,"sp_terroreyes_2.snd",0,1,5402
TERROREYES_LAYTOREST,2D,"sp_terroreyes_3.snd",0,1,5362
TERROREYES_DISPEL,2D,"sp_terroreyes_4.snd",0,1,1301
TERROREYES_BANISH,2D,"sp_terroreyes_5.snd",0,1,2707

WENDEL_WINDOW_1,2D,"sp_wendel_1.snd",0,1,21932
WENDEL_WINDOW_2,2D,"sp_wendel_2.snd",0,1,6111
WENDEL_LAYTOREST,2D,"sp_wendel_3.snd",0,1,6522
WENDEL_DISPEL,2D,"sp_wendel_4.snd",0,1,2715
WENDEL_BANISH,2D,"sp_wendel_5.snd",0,1,2676

#-------------------------------------------------------------------------------------------
# SUMMONERS NOT INCLUDED


SUMMONERS_SCENARIO_INTRO_1,2D,"hc_sum_1.snd",0,1,38574
SUMMONERS_SCENARIO_INTRO_2,2D,"hc_sum_2.snd",0,1,4487

SUMMONERS_SCENARIO_UPDATE,2D,"hc_sum_4.snd",0,1,3877
SUMMONERS_SCENARIO_WARNING,2D,"hc_sum_5.snd",0,1,6315

SUMMONERS_SCENARIO_MOVEBOOK,2D,"hc_sum_6.snd",0,1,9860
SUMMONERS_SCENARIO_WONGAME,2D,"hc_sum_7.snd",0,1,9805

MOONSCREAM_WINDOW_1,2D,"sp_moonscream_1.snd",0,1,20660
MOONSCREAM_WINDOW_2,2D,"sp_moonscream_2.snd",0,1,5799
MOONSCREAM_LAYTOREST,2D,"sp_moonscream_3.snd",0,1,6785
MOONSCREAM_DISPEL,2D,"sp_moonscream_4.snd",0,1,4189
MOONSCREAM_BANISH,2D,"sp_moonscream_5.snd",0,1,1990

RAINDANCER_WINDOW_1,2D,"sp_raindancer_1.snd",0,1,13524
RAINDANCER_WINDOW_2,2D,"sp_raindancer_2.snd",0,1,3663
RAINDANCER_LAYTOREST,2D,"sp_raindancer_3.snd",0,1,5574
RAINDANCER_DISPEL,2D,"sp_raindancer_4.snd",0,1,1819
RAINDANCER_BANISH,2D,"sp_raindancer_5.snd",0,1,2840

WHISPERWIND_WINDOW_1,2D,"sp_whisperwind_1.snd",0,1,29326
WHISPERWIND_WINDOW_2,2D,"sp_whisperwind_2.snd",0,1,10228
WHISPERWIND_LAYTOREST,2D,"sp_whisperwind_3.snd",0,1,7700
WHISPERWIND_DISPEL,2D,"sp_whisperwind_4.snd",0,1,4607
WHISPERWIND_BANISH,2D,"sp_whisperwind_5.snd",0,1,2964

#-------------------------------------------------------------------------------------------
# DEADFELLAS


DEADFELLAS_SCENARIO_INTRO_1,2D,"hc_df_1.snd",0,1,30955
DEADFELLAS_SCENARIO_INTRO_2,2D,"hc_df_2.snd",0,1,6797

DEADFELLAS_SCENARIO_DONBELIEVES,2D,"hc_df_4.snd",0,1,9251
DEADFELLAS_SCENARIO_MINORVICTORY,2D,"hc_df_3.snd",0,1,7257
DEADFELLAS_SCENARIO_MAJORVICTORY,2D,"hc_df_5.snd",0,1,7257
DEADFELLAS_SCENARIO_BILGEBUMP,2D,"hc_df_6.snd",0,1,4930

FINGERS_WINDOW_1,2D,"sp_fingers_1.snd",0,1,21609
FINGERS_WINDOW_2,2D,"sp_fingers_2.snd",0,1,2761
FINGERS_WRONGTUNE,2D,"sp_fingers_3.snd",0,1,2732
FINGERS_RIGHTTUNE,2D,"sp_fingers_4.snd",0,1,3676
FINGERS_LAYTOREST,2D,"sp_fingers_5.snd",0,1,4626
FINGERS_DISPEL,2D,"sp_fingers_6.snd",0,1,1415
FINGERS_BANISH,2D,"sp_fingers_7.snd",0,1,1989

FLASHJORDAN_WINDOW_1,2D,"sp_jordan_1.snd",0,1,25835
FLASHJORDAN_WINDOW_2,2D,"sp_jordan_2.snd",0,1,4421
FLASHJORDAN_LAYTOREST,2D,"sp_jordan_3.snd",0,1,5296
FLASHJORDAN_DISPEL,2D,"sp_jordan_4.snd",0,1,1699
FLASHJORDAN_BANISH,2D,"sp_jordan_5.snd",0,1,2324
FLASHJORDAN_BENCH,2D,"sp_jordan_6.snd",0,1,3428

KNUCKLES_WINDOW_1,2D,"sp_knuckles_1.snd",0,1,20996
KNUCKLES_WINDOW_2,2D,"sp_knuckles_2.snd",0,1,4709
KNUCKLES_LAYTOREST,2D,"sp_knuckles_3.snd",0,1,9506
KNUCKLES_DISPEL,2D,"sp_knuckles_4.snd",0,1,3625
KNUCKLES_BANISH,2D,"sp_knuckles_5.snd",0,1,3734
KNUCKLES_BENCH,2D,"sp_knuckles_6.snd",0,1,6101

WAVEMASTER_WINDOW_1,2D,"sp_wavemaster_1.snd",0,1,29411
WAVEMASTER_WINDOW_2,2D,"sp_wavemaster_2.snd",0,1,10315
WAVEMASTER_LAYTOREST,2D,"sp_wavemaster_3.snd",0,1,7793
WAVEMASTER_DISPEL,2D,"sp_wavemaster_4.snd",0,1,2370
WAVEMASTER_BANISH,2D,"sp_wavemaster_5.snd",0,1,1850

#-------------------------------------------------------------------------------------------
# CALAMITY HORROR

CALAMITY_HORROR_SCENARIO_INTRO_1,2D,"hc_ch_1.snd",0,1,50290
CALAMITY_HORROR_SCENARIO_INTRO_2,2D,"hc_ch_2.snd",0,1,2991

CALAMITY_HORROR_HC_FLEE_WARNING,2D,"hc_ch_3.snd",0,1,4653
CALAMITY_HORROR_HC_SCENARIO_FAIL,2D,"hc_ch_12.snd",0,1,14348

CALAMITY_HORROR_HC_ARRIVAL_POLICE,2D,"hc_ch_9.snd",0,1,3281
CALAMITY_HORROR_HC_ARRIVAL_HANDYMAN,2D,"hc_ch_6.snd",0,1,5706
CALAMITY_HORROR_HC_ARRIVAL_WITCHES,2D,"hc_ch_11.snd",0,1,10304

CALAMITY_HORROR_HC_MORTAL_FIND_CORPSE_1,2D,"hc_ch_7.snd",0,1,4476
CALAMITY_HORROR_HC_MORTAL_FIND_CORPSE_2,2D,"hc_ch_8.snd",0,1,4764

CALAMITY_HORROR_HC_POLICE_FIND_CORPSE_1A,2D,"hc_ch_4.snd",0,1,4099
CALAMITY_HORROR_HC_POLICE_FIND_CORPSE_1B,2D,"hc_ch_10.snd",0,1,7260
#CALAMITY_HORROR_HC_POLICE_FIND_CORPSE_1B,2D,"hc_ch_5.snd",0,1,0


ARCLIGHT_WINDOW_1,2D,"sp_arclight_1.snd",0,1,13205
ARCLIGHT_WINDOW_2,2D,"sp_arclight_2.snd",0,1,5584
ARCLIGHT_POSSESS,2D,"sp_arclight_3.snd",0,1,5291
ARCLIGHT_DISPEL,2D,"sp_arclight_4.snd",0,1,1629
ARCLIGHT_BANISH,2D,"sp_arclight_5.snd",0,1,986
#ARCLIGHT_BENCH,2D,"sp_arclight_6.snd",0,1,3970
ARCLIGHT_LAYTOREST,2D,"sp_arclight_6.snd",0,1,3670

MAXINE_WINDOW_1,2D,"sp_max_factor_1.snd",0,1,29475
MAXINE_WINDOW_2,2D,"sp_max_factor_2.snd",0,1,7012
MAXINE_LAYTOREST,2D,"sp_max_factor_3.snd",0,1,6788
MAXINE_DISPEL,2D,"sp_max_factor_4.snd",0,1,2301
MAXINE_BANISH,2D,"sp_max_factor_5.snd",0,1,1651

STATIC_WINDOW_1,2D,"sp_static_1.snd",0,1,20016
STATIC_WINDOW_2,2D,"sp_static_2.snd",0,1,2095
STATIC_LAYTOREST,2D,"sp_static_3.snd",0,1,7743
STATIC_DISPEL,2D,"sp_static_4.snd",0,1,1526
STATIC_BANISH,2D,"sp_static_5.snd",0,1,1723
STATIC_BENCH,2D,"sp_static_6.snd",0,1,2673

#-------------------------------------------------------------------------------------------
# THE UNINVITED

#AETHER_WINDOW_1,2D,"sp_aether_1.snd",0,1,17104
#AETHER_WINDOW_2,2D,"sp_aether_2.snd",0,1,5711
#AETHER_LAYTOREST,2D,"sp_aether_3.snd",0,1,9262
#AETHER_DISPEL,2D,"null.snd",0,1,1000
#AETHER_BANISH,2D,"sp_aether_5.snd",0,1,2045

HYPNOS_WINDOW_1,2D,"sp_hypnos_1.snd",0,1,17696
HYPNOS_WINDOW_2,2D,"sp_hypnos_2.snd",0,1,5438
HYPNOS_LAYTOREST,2D,"sp_hypnos_3.snd",0,1,7388
HYPNOS_DISPEL,2D,"sp_hypnos_4.snd",0,1,2069
HYPNOS_BANISH,2D,"sp_hypnos_5.snd",0,1,1906

QUIVER_LAYTOREST,2D,"sp_quiver_1.snd",0,1,13837
QUIVER_DISPEL,2D,"sp_quiver_2.snd",0,1,1550
QUIVER_BANISH,2D,"sp_quiver_3.snd",0,1,2952

#-------------------------------------------------------------------------------------------
# THE UNUSUAL SUSPECTS


UNUSUAL_SUSPECTS_SCENARIO_INTRO_1,2D,"hc_us_1.snd",0,1,31951
UNUSUAL_SUSPECTS_SCENARIO_INTRO_2,2D,"hc_us_2.snd",0,1,5153


BLUEMURDER_WINDOW_1,2D,"sp_bluemurder_1.snd",0,1,20191
BLUEMURDER_WINDOW_2,2D,"sp_bluemurder_2.snd",0,1,4269
#BLUEMURDER_LAYTOREST,2D,"sp_bluemurder_3.snd",0,1  //no actual lay to rest speech
BLUEMURDER_FEARDISCOVERED,2D,"sp_bluemurder_3.snd",0,1,3883
BLUEMURDER_COPTAKESMONEY,2D,"sp_bluemurder_4.snd",0,1,5624
BLUEMURDER_ACCUSATION,2D,"sp_bluemurder_5.snd",0,1,7856
BLUEMURDER_DISPEL,2D,"sp_bluemurder_6.snd",0,1,1882
BLUEMURDER_BANISH,2D,"sp_bluemurder_7.snd",0,1,1139

ELECTROSPASM_WINDOW_1,2D,"sp_electrospasm_1.snd",0,1,19557
ELECTROSPASM_WINDOW_2,2D,"sp_electrospasm_2.snd",0,1,5656
ELECTROSPASM_LAYTOREST,2D,"sp_electrospasm_3.snd",0,1,7467
ELECTROSPASM_DISPEL,2D,"sp_electrospasm_4.snd",0,1,2883
ELECTROSPASM_BANISH,2D,"sp_electrospasm_5.snd",0,1,2431

BANZAI_LAYTOREST,2D,"sp_banzai_1.snd",0,1,4328
BANZAI_DISPEL,2D,"sp_banzai_2.snd",0,1,1693
BANZAI_BANISH,2D,"sp_banzai_3.snd",0,1,1634

#-------------------------------------------------------------------------------------------
# POULTRYGEIST

# Arclight, Maxine Factor and Static are from Calamityville.

POULTRYGEIST_SCENARIO_INTRO_1,2D,"hc_pg_1.snd",0,1,65877
POULTRYGEIST_SCENARIO_INTRO_2,2D,"hc_pg_2.snd",0,1,5973

POULTRYGEIST_SCENARIO_MEDIUM,2D,"hc_pg_3.snd",0,1,6557
POULTRYGEIST_SCENARIO_GHOSTBREAKER,2D,"hc_pg_4.snd",0,1,6570
POULTRYGEIST_SCENARIO_BANISHED,2D,"hc_pg_5.snd",0,1,6327

HARDBOILED_WINDOW_1,2D,"sp_hardboiled_1.snd",0,1,3427
HARDBOILED_WINDOW_2,2D,"sp_hardboiled_2.snd",0,1,1869
HARDBOILED_LAYTOREST,2D,"sp_hardboiled_3.snd",0,1,2951
HARDBOILED_DISPEL,2D,"sp_hardboiled_4.snd",0,1,1978
HARDBOILED_BANISH,2D,"sp_hardboiled_5.snd",0,1,3820

#-------------------------------------------------------------------------------------------
# FACEPACKS AND BROOMSTICKS


FACEPACKS_SCENARIO_INTRO_1,2D,"hc_fp_1.snd",0,1,48076
FACEPACKS_SCENARIO_INTRO_2,2D,"hc_fp_2.snd",0,1,2427
FACEPACKS_SCENARIO_CIRCLE_BORKEN,2D,"hc_fp_4.snd",0,1,7127
FACEPACKS_SCENARIO_CIRCLE_DISABLED,2D,"hc_fp_5.snd",0,1,8286


# Weatherwitch from Haunting 101

FIRETAIL_WINDOW_1,2D,"sp_firetail_1.snd",0,1,18002
FIRETAIL_WINDOW_2,2D,"sp_firetail_2.snd",0,1,5082
FIRETAIL_LAYTOREST,2D,"sp_firetail_3.snd",0,1,6634
FIRETAIL_DISPEL,2D,"sp_firetail_4.snd",0,1,2148
FIRETAIL_BANISH,2D,"sp_firetail_5.snd",0,1,2032

HOGWASH_WINDOW_1,2D,"sp_hogwash_1.snd",	0,1,19161
HOGWASH_WINDOW_2,2D,"sp_hogwash_2.snd",0,1,4423
HOGWASH_WALKMANSEEN,2D,"sp_hogwash_3.snd",0,1,3403
HOGWASH_LAYTOREST,2D,"sp_hogwash_4.snd",0,1,6950
HOGWASH_DISPEL,2D,"sp_hogwash_5.snd",0,1,2894
HOGWASH_BANISH,2D,"sp_hogwash_6.snd",0,1,1300

MIRAGE_WINDOW_1,2D,"sp_mirage_1.snd",0,1,23994
MIRAGE_WINDOW_2,2D,"sp_mirage_2.snd",0,1,4944
MIRAGE_LAYTOREST,2D,"sp_mirage_3.snd",0,1,7897
MIRAGE_DISPEL,2D,"sp_mirage_4.snd",0,1,2179
MIRAGE_BANISH,2D,"sp_mirage_5.snd",0,1,2830

#-------------------------------------------------------------------------------------------
# THE BLAIR WISP PROJECT

BLAIRWISP_SCENARIO_INTRO_1,2D,"hc_bwp_1.snd",0,1,27720
BLAIRWISP_SCENARIO_INTRO_2,2D,"hc_bwp_2.snd",0,1,4857
BLAIRWISP_SCENARIO_INTRO_3,2D,"hc_bwp_3.snd",0,1,4721

BLAIRWISP_SCENARIO_REACHEDCABIN,2D,"hc_bwp_4.snd",0,1,2496
BLAIRWISP_SCENARIO_REPEATTHERITUAL,2D,"hc_bwp_5.snd",0,1,3631
BLAIRWISP_SCENARIO_NEEDBRIDGE,2D,"hc_bwp_6.snd",0,1,6082
BLAIRWISP_SCENARIO_SUCCEEDED,2D,"hc_bwp_7.snd",0,1,9079

# Moonscream from Summoners not Included

BLAIRWISP_WINDOW_1,2D,"sp_blairwisp_1.snd",0,1,29035
BLAIRWISP_WINDOW_2,2D,"sp_blairwisp_2.snd",0,1,8051
BLAIRWISP_LAYTOREST,2D,"sp_blairwisp_3.snd",0,1,16371
BLAIRWISP_DISPEL,2D,"sp_blairwisp_4.snd",0,1,1450
BLAIRWISP_BANISH,2D,"sp_blairwisp_5.snd",0,1,1915

DARKLING_WINDOW_1,2D,"sp_darkling_1.snd",0,1,13861
DARKLING_WINDOW_2,2D,"sp_darkling_2.snd",0,1,9918
DARKLING_LAYTOREST,2D,"sp_darkling_3.snd",0,1,5236
DARKLING_DISPEL,2D,"sp_darkling_4.snd",0,1,3850
DARKLING_BANISH,2D,"sp_darkling_5.snd",0,1,25506

SPARKLE_WINDOW_1,2D,"sp_sparkle_1.snd",0,1,28709
SPARKLE_WINDOW_2,2D,"sp_sparkle_2.snd",0,1,4946
SPARKLE_LAYTOREST,2D,"sp_sparkle_3.snd",0,1,12033
SPARKLE_DISPEL,2D,"sp_sparkle_4.snd",0,1,2457
SPARKLE_BANISH,2D,"sp_sparkle_5.snd",0,1,2714

#-------------------------------------------------------------------------------------------
# WHERE THERE'S A WILL

# Hypnos from The Uninvited

BUCK_WINDOW_1,2D,"sp_buck_1.snd",0,1,1378
BUCK_WINDOW_2,2D,"sp_buck_2.snd",0,1,1281
BUCK_LAYTOREST,2D,"sp_buck_3.snd",0,1,1267
BUCK_DISPEL,2D,"sp_buck_4.snd",0,1,3293
BUCK_BANISH,2D,"sp_buck_5.snd",0,1,1779

OLDMANCARTER_WINDOW_1,2D,"sp_carter_1.snd",0,1,0
OLDMANCARTER_WINDOW_2,2D,"sp_carter_2.snd",0,1,0
OLDMANCARTER_BUCKLAIDTOREST,2D,"sp_carter_3.snd",0,1,0
OLDMANCARTER_WINDOW_2_B,2D,"sp_carter_4.snd",0,1,0
OLDMANCARTER_HUSBANDMANIFEST,2D,"sp_carter_5.snd",0,1,0
OLDMANCARTER_LAYTOREST,2D,"sp_carter_6.snd",0,1,0
OLDMANCARTER_DISPEL,2D,"sp_carter_7.snd",0,1,0
OLDMANCARTER_BANISH,2D,"sp_carter_8.snd",0,1,4356
OLDMANCARTER_BENCH,2D,"sp_carter_9.snd",0,1,3427

PAINTER_WINDOW_1,2D,"sp_painter_1.snd",0,1,0
PAINTER_WINDOW_2,2D,"sp_painter_2.snd",0,1,0
PAINTER_HUSBANDINROOM,2D,"sp_painter_3.snd",0,1,0
PAINTER_LAYTOREST,2D,"sp_painter_4.snd",0,1,0
PAINTER_DISPEL,2D,"sp_painter_5.snd",0,1,2902
PAINTER_BANISH,2D,"sp_painter_6.snd",0,1,2302

#-------------------------------------------------------------------------------------------
# SPOOKY HOLLOW
# Intro 2 is deliberately set to _7 [&e7]

SPOOKY_HOLLOW_SCENARIO_INTRO_1,2D,"hc_sh_1.snd",0,1,48262
SPOOKY_HOLLOW_SCENARIO_INTRO_2,2D,"hc_sh_7.snd",0,1,4916

SPOOKY_HOLLOW_SCENARIO_HELP_3,2D,"hc_sh_3.snd",0,1,4932
SPOOKY_HOLLOW_SCENARIO_HELP_4,2D,"hc_sh_4.snd",0,1,7175
SPOOKY_HOLLOW_SCENARIO_HELP_5,2D,"hc_sh_5.snd",0,1,2510
SPOOKY_HOLLOW_SCENARIO_HELP_6,2D,"hc_sh_6.snd",0,1,941
SPOOKY_HOLLOW_SCENARIO_HELP_7,2D,"hc_sh_7.snd",0,1,4916
SPOOKY_HOLLOW_SCENARIO_HELP_8,2D,"hc_sh_8.snd",0,1,3953
SPOOKY_HOLLOW_SCENARIO_HELP_9,2D,"hc_sh_9.snd",0,1,5182
SPOOKY_HOLLOW_SCENARIO_HELP_10,2D,"hc_sh_10.snd",0,1,6444


BLACKCROW_WINDOW_1,2D,"sp_blackcrow_1.snd",0,1,27811
BLACKCROW_WINDOW_2,2D,"sp_blackcrow_2.snd",0,1,6184
BLACKCROW_LAYTOREST,2D,"sp_blackcrow_3.snd",0,1,6542
BLACKCROW_DISPEL,2D,"sp_blackcrow_4.snd",0,1,1604
BLACKCROW_BANISH,2D,"sp_blackcrow_5.snd",0,1,1879
BLACKCROW_BENCH,2D,"sp_blackcrow_6.snd",0,1,4718

DRAGOON_WINDOW_1,2D,"sp_dragoon_1.snd",0,1,21209
DRAGOON_WINDOW_2,2D,"sp_dragoon_2.snd",0,1,9546
DRAGOON_LAYTOREST,2D,"sp_dragoon_3.snd",0,1,12688
DRAGOON_DISPEL,2D,"sp_dragoon_4.snd",0,1,1626
DRAGOON_BANISH,2D,"sp_dragoon_5.snd",0,1,5833

SCARECROW_WINDOW_1,2D,"sp_scarecrow_1.snd",0,1,5359
SCARECROW_WINDOW_2,2D,"sp_scarecrow_2.snd",0,1,3801
SCARECROW_LAYTOREST,2D,"sp_scarecrow_3.snd",0,1,4068
SCARECROW_DISPEL,2D,"sp_scarecrow_4.snd",0,1,1872
SCARECROW_BANISH,2D,"sp_scarecrow_5.snd",0,1,2324


#-------------------------------------------------------------------------------------------
# THE ABYSMAL



LADYROSE_WINDOW_1,2D,"sp_ladyrose_1.snd",0,1,0
LADYROSE_WINDOW_2,2D,"sp_ladyrose_2.snd",0,1,0
LADYROSE_LAYTOREST,2D,"sp_ladyrose_3.snd",0,1,0
LADYROSE_DISPEL,2D,"sp_ladyrose_4.snd",0,1,3541
LADYROSE_BANISH,2D,"sp_ladyrose_5.snd",0,1,3138

THORNE_WINDOW_1,2D,"sp_thorne_1.snd",0,1,0
THORNE_WINDOW_2,2D,"sp_thorne_2.snd",0,1,0
THORNE_LAYTOREST,2D,"sp_thorne_3.snd",0,1,0
THORNE_DISPEL,2D,"sp_thorne_4.snd",0,1,0
THORNE_BANISH,2D,"sp_thorne_5.snd",0,1,0

#-------------------------------------------------------------------------------------------
# PHANTOM OF THE OPERATING ROOM
# WAS GHOUL, INTERRUPTED

GHOUL_INTERRUPTED_SCENARIO_INTRO_1,2D,"hc_gi_1.snd",0,1,27543
GHOUL_INTERRUPTED_SCENARIO_INTRO_2,2D,"hc_gi_2.snd",0,1,5352
GHOUL_GHOSTBREAKER_ARRIVAL,2D,"hc_gi_3.snd",0,1,7591

BRIGIT_WINDOW_1,2D,"sp_brig_1.snd",0,1,30832
BRIGIT_WINDOW_2,2D,"sp_brig_2.snd",0,1,11679
BRIGIT_LAYTOREST,2D,"sp_brig_3.snd",0,1,11101
BRIGIT_DISPEL,2D,"sp_brig_4.snd",0,1,2286
BRIGIT_BANISH,2D,"sp_brig_5.snd",0,1,1468

HARRIET_WINDOW_1,2D,"sp_harriet_1.snd",0,1,24878
HARRIET_WINDOW_2,2D,"sp_harriet_2.snd",0,1,5943
HARRIET_LAYTOREST,2D,"sp_harriet_3.snd",0,1,5696
HARRIET_DISPEL,2D,"sp_harriet_4.snd",0,1,1892
HARRIET_BANISH,2D,"sp_harriet_5.snd",0,1,2390

DAYDREAMER_WINDOW_1,2D,"sp_daydreamer_1.snd",0,1,2507
DAYDREAMER_WINDOW_2,2D,"sp_daydreamer_2.snd",0,1,2070
DAYDREAMER_LAYTOREST_1,2D,"sp_daydreamer_3.snd",0,1,9386
DAYDREAMER_LAYTOREST_2,2D,"sp_daydreamer_4.snd",0,1,10372
DAYDREAMER_DISPEL,2D,"sp_daydreamer_5.snd",0,1,1737
DAYDREAMER_BANISH,2D,"sp_daydreamer_6.snd",0,1,3116
DAYDREAMER_BENCH,2D,"sp_daydreamer_7.snd",0,1,6080

#-------------------------------------------------------------------------------------------
# GHOSTBREAKERS

# Spirits from various scenarios
GHOSTBREAKERS_SCENARIO_INTRO_1,2D,"hc_gb_1.snd",0,1,64167
GHOSTBREAKERS_SCENARIO_INTRO_2,2D,"hc_gb_2.snd",0,1,8966

GB_ESD_DISABLED_1,2D,"hc_gb_3.snd",0,1,2965
GB_ESD_DISABLED_2,2D,"hc_gb_4.snd",0,1,4069
GB_ESD_DISABLED_3,2D,"hc_gb_19.snd",0,1,3312
GB_ESD_DISABLED_4,2D,"hc_gb_26.snd",0,1,7585
GB_ESD_DISABLED_5,2D,"hc_gb_27.snd",0,1,7921

GB_ARCLIGHT_1,2D,"hc_gb_5.snd",0,1,5208
GB_ARCLIGHT_2,2D,"hc_gb_6.snd",0,1,4174
GB_MAXINE_1,2D,"hc_gb_7.snd",0,1,6289
GB_MAXINE_2,2D,"hc_gb_8.snd",0,1,2640
GB_STATIC_1,2D,"hc_gb_9.snd",0,1,7393
GB_STATIC_2,2D,"hc_gb_10.snd",0,1,4849
GB_BLUEMURDER_1,2D,"hc_gb_11.snd",0,1,6241
GB_BLUEMURDER_2,2D,"hc_gb_12.snd",0,1,3889
GB_ELECTROSPASM_1,2D,"hc_gb_13.snd",0,1,8162
GB_ELECTROSPASM_2,2D,"hc_gb_14.snd",0,1,3072
GB_BANZAI_1,2D,"hc_gb_15.snd",0,1,7825
GB_BANZAI_2,2D,"hc_gb_16.snd",0,1,3216
GB_WINDWALKER_1,2D,"hc_gb_17.snd",0,1,7057
GB_WINDWALKER_2,2D,"hc_gb_18.snd",0,1,4225

GB_GREEN_WARD_DISABLED,2D,"hc_gb_20.snd",0,1,6481
GB_GREEN_WARD_BROKEN,2D,"hc_gb_21.snd",0,1,3408
GB_BLUE_WARD_BROKEN,2D,"hc_gb_22.snd",0,1,1680
GB_RED_WARD_BROKEN,2D,"hc_gb_23.snd",0,1,2682
GB_ALARM_TRIGGERED,2D,"hc_gb_24.snd",0,1,2832
GB_ALARM_BROKEN,2D,"hc_gb_25.snd",0,1,8450






#-------------------------------------------------------------------------------------------
# FULL MORTAL JACKET

FMJ_SCENARIO_INTRO_1,2D,"hc_fmj_1.snd",0,1,35744
FMJ_SCENARIO_INTRO_2,2D,"hc_fmj_2.snd",0,1,5857

DARKLING_FMJ_WINDOW_1,2D,"sp_darkling_6.snd",0,1,9604
DARKLING_FMJ_WINDOW_2,2D,"sp_darkling_7.snd",0,1,14510
DARKLING_FMJ_LAYTOREST_2,2D,"sp_darkling_8.snd",0,1,18584

WILY_WINDOW_1,2D,"sp_wily_1.snd",0,1,20635
WILY_WINDOW_2,2D,"sp_wily_2.snd",0,1,4123
WILY_LAYTOREST,2D,"sp_wily_4.snd",0,1,8381
#WILY_DISPEL,2D,"sp_wily_4.snd",0,1,8159
WILY_BANISH,2D,"sp_wily_6.snd",0,1,3398
#WILY_BENCH,2D,"sp_wily_6.snd",0,1,3860

#-------------------------------------------------------------------------------------------
# FIELD OF NIGHTMARES

SMOKINJOE_FON_WINDOW_1,2D,"sp_smokinjoe_4.snd",0,1,0
SMOKINJOE_FON_WINDOW_2,2D,"null.snd",0,1,0

STORMTALON_LAYTOREST,2D,"sp_stormtalon_1.snd",0,1,14561
STORMTALON_DISPEL,2D,"sp_stormtalon_2.snd",0,1,1593
STORMTALON_BANISH,2D,"sp_stormtalon_3.snd",0,1,5282

#-------------------------------------------------------------------------------------------
# WHAT LIES OVER THE CUCKOO'S NEST

CUCKOOS_NEST_SCENARIO_INTRO_1,2D,"hc_cuc_1.snd",0,1,34376
CUCKOOS_NEST_SCENARIO_INTRO_2,2D,"hc_cuc_2.snd",0,1,5329
CUCKOOS_NEST_FOURBEAMSGONE,2D,"hc_cuc_5.snd",0,1,10850
CUCKOOS_NEST_SCENARIO_WON,2D,"hc_cuc_6.snd",0,1,15603


DARKLING_CN_WINDOW_1,2D,"sp_darkling_5.snd",0,1,25506
DARKLING_CN_WINDOW_2,2D,"sp_darkling_6.snd",0,1,9604
DARKLING_CN_LAYTOREST,2D,"sp_darkling_8.snd",0,1,18584
#DARKLING_BOUNDTOPORTAL_1,2D,"sp_darkling_9.snd",0,1,9576
#DARKLING_BOUNDTOPORTAL_2,2D,"sp_darkling_10.snd",0,1,7006
#DARKLING_CAPTURED,2D,"sp_darkling_11.snd",0,1,31850

#-------------------------------------------------------------------------------------------
# TRAINSPOOKING

TRAINSPOOKING_SCENARIO_INTRO_1,2D,"hc_ts_1.snd",0,1,27979
TRAINSPOOKING_SCENARIO_INTRO_2,2D,"hc_ts_2.snd",0,1,9599
TRAINSPOOKING_SCENARIO_INTRO_3,2D,"hc_ts_3.snd",0,1,4534

#-------------------------------------------------------------------------------------------
# GHOST IN THE MILITARY MACHINE

DARKLING_RESCUED,2D,"sp_darkling_12.snd",0,1,4851

#-------------------------------------------------------------------------------------------
#ENEMY HAUNTERS

AZRAEL_DISPEL,2D,"sp_azrael_1.snd",0,1,2875
AZRAEL_BANISH,2D,"sp_azrael_2.snd",0,1,5759

SOULSCREECH_DISPEL,2D,"sp_soulscreach_1.snd",0,1,4167
SOULSCREECH_BANISH,2D,"sp_soulscreach_2.snd",0,1,3572

#-------------------------------------------------------------------------------------------